Life is a groove for Sonic the Hedgehog, until an evil scientist turns all of his animal buddies into weird mechanical monsters. Now, he's out to prove that although he may just be a little forest dweller, he's got a big heart. And he's about to put it on the line to save his pals.
Hedgehog Heaven Sonic the Hedgehog is Sega's latest for the Genesis and it could well be the greatest. This is a gorgeous game with lightning-fast action. You'll need quick reflexes and quick thinking because Sonic is a quick little dude. He's got to race across six humongous Zones each with three stages, all packed with thumb-blistering action and eye-popping graphics. Sonic the Hedgehog's multi-scrolling graphics are a knockout, easily the most impressive pix and animation in a Genesis game yet. The backgrounds in particular are fantastic.
For example, the Marble Zone is filled with ancient stone ruins and the Star-Light Zone is an ultra-modem high rise structure. Although the misguided evil creatures are sharp-looking but standard visual stuff, Sonic is a cute little guy, who sports a treasure trove of facial expressions and body poses. A Perilous Journey You'll want to cross Sonic's world anyway you can, of course, but along the way you'll notice that some stages feature different levels of action.
You can work your way straight across the land from wherever you begin. But you can also take high roads or low roads.
Blaze a trail across the sky or drop down into the depths onto mountain ledges or underwater passages. The evil scientist has strewn all sorts of obstacles across Sonic's path. He must make death-defying leaps across spike-laden chasms, race across crumbling land bridges, and hop onto moving platforms. Dead ends and deadly things are everywhere. Take out the hovercraft dude in the Green Hill Zone, Stage 3 by standing under the floating hunk of land on the left side and then jumping onto to him after his pendulum passes by you.
Speed Bumps No Genesis game squeezes more fun out of just running and jumping than Sonic. The hedgehog's weapons are his body spikes, which he uses by rolling into a ball and slamming into his adversaries. Of course, they don't die; they just turn into cute little bunny rabbits and things that hop away happily once they're freed. You can't jump on top of the spiked crabs in the Marble Zone.
Try to jump up into them from below. If you run into mountain walls with enough speed, you can blast them apart. You, however, really take your lumps, but there's protection all around you. There's a king's ransom in Gold Rings floating in the air just waiting for you to grab them. They protect you, and they build up towards extra lives. However, even though your rings prevent you from losing a life when you get hit, you lose all your rings.
The evil dude has also carelessly left behind computer terminals that hold special powerups. Break them open to find 1-Ups, temporary shields, Gold Rings, and super speed. You can take hits as long as you have at least one ring in your possession.
When a creature forces you to drop rings, try to grab at least one while they bounce around. You need the protection. To get the 1-Up from the computer at the very beginning of the Star Light Zone, Stage 1, that's blocked by the split platforms.
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Run down the ramps and jump across the drop off. Now, turn around and run back up the ramps to find the computer unblocked. Even without a power-up, Sonic's the fastest creature on two legs that the Genesis has ever seen.
In fact, sometimes he's just a blur, and you may find yourself in a hidden level or another section of the game without ever knowing how you got there. Sonic's so fast he can run past death-dealing blasts such as fireballs or bug blasts, but they hurt him if he stops and they catch up to him. That's another fun aspect of the game. Sonic's world is full of unseen surprises including secret doors, invisible levels, and hidden powerups. You'll replay levels or the entire game just to find all the things you missed. You also get a special bonus stage that must be seen to be believed! Sonic's caught in a huge floating maze that rotates around the screen.
The psychedelic backgrounds here are awesome! Super Sonic Sonic the Hedgehog is a class act all the way. It shows what determined programmers, artists, and game designers can do when they really set out to produce a winner. Don't hedge your bets on Sonic the Hedgehog! Sonic junkies who hunger for a new Game Gear fix will rejoice at this latest release-it's a delightful variation on the classic hop-n-bop romp.
But don't expect anything astonishingly new, or you'll start feeling a little blue yourself. Our Hen Robotnik's out to destroy the world by building a powerful weapon with the Chaos Emeralds, and this time he's bamboozled Knuckles into helping him. A treasure hunter, Nack the Weasel, also shows up, and the only loot on his mind is sparkly and green. With all that competition and the usual pack of robotic nuisances, Sonic and Tails have their work cut out for them.
Players choose either the speedy hedgehog or the flighty fox and tackle six standard Zones-forests, underwater factories, snowy mountains, and such-that each end with a boss. If you collect enough Rings and the right Monitor, you can try your hand at collecting an Emerald from the Special Stages. Oddly, the game just isn't as challenging as previous Sonic adventures. Fewer enemies than usual populate the Zones, and the mazes, Special Stages, and bosses won't slow down advanced gamers at all. That Sequel Feeling? Despite the familiar feel, this cart isn't completely lost in the sequel doldrums. Even the most hardened gamer will crack a smile after taking off in Tails's new submarine or Sonic's Rocket Shoes.
Beautiful, bright graphics light up each Zone, and the crisp details won't leave you squinting. Energetic sound effects, like the crunch of your snowboard shredding through the snow, intensify the action. The tinny music often bogs down the sound effects, but at least you can tune it out.
You'll feel right at home behind the familiar controls. Even the new power-ups-the sub and the jet-powered skateboard, for instance-handle so smoothly that they'll feel instantly comfortable. Sadly, the slowdown that rears its ugly head on busy screens will drive you crazy. There's nothing worse than losing a life because slowdown turned your perfectly timed jump into an untimely demise.
Still the Real Thing If you're an avid Sonic fan, these flaws won't prevent you from thoroughly enjoying this game. And even if you're getting tired of the blue guy, this cart's worth a quick rental-there's enough for a fun-filled weekend.
ProTips:. To reach a 'Ring paradise' in Act 2 of the Sunset Parte Zone, climb up as tar as possible after the roller-coaster ride that begins the Act Head right and fall through the first exploding bridge into an area filled with nearly 200 Rings. Disappearing down Into these snow drifts In the Robot-nlk Winter Zone is often fatal, but sometimes you'll discover a hidden room or new path. In Act 2 of the Great Turquoise Zone, stick to the lowest possible path to reach this Emerald Monitor. You'll have to bust through some hidden walls to find it, but If you land on It with 50 Rings, you'll vault into one of the game's Special Stages. What's a hedgehog to do?
Robotnik never gives up, and now he's committed the ultimate crime - at least as far as Sonic is concerned. With a little help from metal Sonic (a nefarious henchbot), the mad doctor has hedgehog-napped Sonic's gal, Princess Sally, and taken control of the Little Planet.
If Sonic doesn't rescue the Time Stones and free the Little Planet from Robotnik's sinister clutches, the doctor will finally conquer the world. Of course, Sonic's more than happy to save the day, and in his latest adventure (Sonic's first on disc) he makes saving the day an adventure well worth having. Shake, Rattle and Roll Sonic CD is packed with the speedy, super-Sonic style of game play that fans of the wonderhog love. Just as in Sonic The Hedgehog and, each of the seven Zones has three huge Acts. As usual, Sonic can ricochet through several paths in each Act, as well as head backwards and forwards and any which way he likes. ProTip: To defeat the Palm Tree Panic incarnation of Robotnik, wait until he steps back and retracts his arms. Then, bounce on him to knock his arms off.
Once his arms are gone, bounce on his stomach and he'll be done for. Speedmeisters can concentrate on zipping straight to the end of each Act, or explore the usual tons of hidden rooms and secret passages 'til they get a hole in the soles of their red tennies. Altogether, this adds up to hours of fun gaming, since there's something new to find every time you play. To spice up the action even further, Sonic's gotta do a little time travelin' to beat the game and see the real ending. His Hedgehogness searches each Act for signs that say Past or Future on them. Once he's found one, all he must do is pick up some super speed to warp through time. In the Past, Sonic finds objects to destroy to make the Future safe.
Just for kicks, there's a Time Attack Mode. This competitive mode enables you to send Sonic through any Zone, trying to beat the clock or your own best scores. To reach the Past, simply search for one of these signs, and then turn it. Next, search for a place to get movin' really fast, and in a snap Sonic's heading through time. In the Collision Chaos Zone, search for spots where Sonic can ricochet into the pinball machines shown on the screen.
If he lands in the center slot, he can quickly rack up points. Who's the Boss? In all of the time eras, Sonic's got to match spines against Robotnik's best.
Overall, this adventure's mechanical menaces are more aggressive and much larger than in past Sonic sagas. Since Sonic picks up so much speed, avoiding head-on collisions with the Robotnik Robots is tricky. You'll go so fast that you'll never know what hit you.
In the Boss Acts, the Robotnik Robots are much larger than in past adventures, but they're no more difficult to beat. In this game, the Boss Acts are more like regular Acts, longer and with more action. In some Acts, Sonic even has to chase down before he actually fights him.
If Sonic completes an Act with 50 Rings, he can jump in this large Ring to enter the Special Stage. Remember, though, if he doesn't jump in the large Ring, he doesn't go to the Special Stage. Give Me a Ring Rings are just as important as ever in Sonic CD. Sonic, of course, collects them everywhere he goes. They protect him from damage, gain him 1 -ups, and also earn him passage into special stages. In addition, the standard set of power-up Monitors, including 10-Ring, Power Sneakers, Invincibility, Shields, and 1-ups, are hidden throughout each Zone.
In the special stages, Sonic races against time in an entertaining and very challenging -style obstacle course. He's got to track down UFOs and peg them for additional power-ups. If he manages to destroy all the UFOs, Sonic earns a Time Stone. He'll see a different ending if he beats the game with all the Time Stones in paw. Sega didn't hedge at all in giving the crafty hog all of his traditional speedy moves and attacks, including his usual Spin Dash.
Plus, they've added an upright turbo move called the Super Peel Out! The little critter's as easy to control as ever, although the Spin Dash takes a little adjustment since the button pressing is slightly different from the other Sonic games.
Although you'll notice slight slowdown when there are tons of Rings on-screen, it doesn't mar the action. Load time is so quick that there's barely a pause between levels. The CD version of the game isn't any more difficult than the other.
As usual, the game features several levels of play. You can rocket straight through the game, or you can find all of its secrets, collect the Time Stones, and see the real endings. In the Special Stage, Sonic has to watch out for the Chopper Blocks. They'll make him trip and fall. On the other hand, he can use Spring Blocks to vault across the playing field.
The worst thing for him to do is run into the water. Sonic loses 10 seconds each time this happens. As in his other adventures, Sonic can bust through blocks to reach hidden rooms and other secret areas. Sonic Boom Sonic's graphics are all you'd expect and more. Each of the Zones is new, with the kind of innovative obstacles that make you enjoy exploring each one. Sonic's sprite is a little larger, with additional detailing and a nice twist as he leaps off buttons and into the air.
Overall, the graphics are brilliantly colorful, with more dimension than those found in the previous adventures. When Sonic travels to the Past or the Future, the layout remains the same, but the backgrounds and scenery change appropriately.
Different parts of the game simulate rotation and scaling extremely well, especially the new large Loop- the-Loop and the Special Stages. Sonic's still a mammal and mammals can't breathe under water. During the Tidal Tempest Zone, keep an eye out for bubbles. Every time you see them, stop and have Sonic take a breath. This disc's tunes are new and jazzy, with different theme songs for each Zone. In an original touch, the music shifts when Sonic travels through time. When he travels to the Past, the theme song takes on a more primitive sound.
When Sonic warps to the Future, the same tune becomes high-tech and futuristic sounding. There are good, solid bounces, boings, and other mechanical sound effects to enhance the action, plus some minimal digitized voice during the game. Best of all, it's all in Q-Sound. Set up speakers or slap on headphones for the ultimate Sonic sound experience. Just for fun, there's an amusing Sonic cartoon to watch at the beginning of the game. Sonic struts his stuff, accompanied by a Sonic theme song of sorts. Although it doesn't figure into the game, it's a fun way to show what the Sega CD can (and can't) do in the way of full-motion video.
Just like always, 100 Rings equals a 1-up for Sonic. The gray buttons in the Tidal Tempest Zone often open walls that are blocking doors to secret rooms with power-up Monitors inside. They also turn fans and water currents on and off. To defeat the boss in the Tidal Tempest Zone, you've got to pop his protective shield of bubbles. Dodge the bombs he throws, then leap to pop the bubbles. Once you've created a gap in Robotnik's Shield, it only takes one direct hit to destroy him.
In the second Act of the Quartz Quadrant Zone, you'll find a 1-up above and to the right, starting from the beginning of the Act. Here's an old Sonic standby: Always, always, always keep at least one Ring on hand. If you do, you'll rarely lose a life. To defeat the Quartz Quadrant Boss, don't attack him at all! Simply dodge the bombs he drops until Robotnik gives up and runs away.
Take time to destroy the mechanical robots whenever you encounter them. Once they're gone, they're gone. If you don't destroy them, you'll inevitably encounter them again, usually the hard way.
Watch out for the Electric Coils in the Wacky Workbench Zone. When they're fired up, they'll zap Sonic. To make use of this new contraption in the Wacky Workbench Zone, Sonic has to jump from one side of it to the other. It'll keep going up as long as Sonic keeps jumping. Super Sonic What can you say? Just when you thought Sega had done it to death with Sonic, they came up with another game that's gonna make you wanna lace up those high tops and go after Robotnik one more time. This one's everything you've come to expect from Sonic - super speed, super game play, super original, super fun, and now a super CD!
The heat is definitely turning up as Sonic, the super mega-star hedgehog, revs up his engines for a new appearance in the 8-Meg sequel to EGM's 1991 Video Game of the Year! As soon as new levels and other exciting features are added, EGM will keep you posted! For right now, we've collected our latest updates to give you this report on the next Sonic boom! As stated before, Robotnik is back to prepare his ultimate battle fortress, the Death Egg, for the destruction of Sonic's home world! This time our blue wonder is out to stop him for good, and to help out he's brought along his young side-kick Sonic-wanna-be, Tails. In addition to the fancy corkscrew road and the pictures shown previously, here are more pix of the later levels that will totally blow your mind!
You're a hedgehog with a mission, a super hero capable of performing incredible feats! Become the one and only Sonic the Hedgehog, Sega's latest character creation who's out to deliver some of the brightest, boldest most exciting action you'll ever see on the Genesis (or any game system for that matter)! Sonic also fills the void of quality action titles that the Genesis has been in need of. You must explore six levels of play, each with three huge stages filled to the brim with action, animation and total challenge. Destined to become one of the hottest games ever, Sonic the Hedgehog rips into the Genesis and pulls out everything you can think of, even rotation! More Super Sonic action to follow. Manufacturer: Sega.
Machine: Genesis It's Started. Sonic The Hedgehog Is Out. And No One Can Stop Him. C'mon faster.
What happens when a not-so-common hedgehog reaches supersonic speeds? A Sonic boom, of course. And you'd better get ready for it. Because here comes Sonic The Hedgehog.
He's the fastest critter the world has ever seen, and he's a hedgehog with a major attitude. Watch him smirk in the face of danger as he blazes his way through hilly pastures, underwater caverns, marble ruins, strange cities and a cybernetic world of enemies in a race to save his buddies. Sonic's got everything a hedgehog could ever want: tricks, gadgets and speed. Lots of speed. And he's not afraid to use it. Just try to keep up as he gives the bad guys the run-around with his infamous ultra-sonic spin attack.
There's never been anything like it. So don't blink or you just might miss Sonic The Hedgehog.
He's fresh, he's on Genesis, and he's here. Well uh, at least he was here. You've read it in EGM in the past, so now here's the rest of the scoop on this phenomenal title! Get ready for some truly intense levels that are twice as long as those in Sonic the Hedgehog 2! There are a whopping 70 levels when you take the time travel levels into consideration. Cinemas at the beginning and end of the game tell the whole story in graphic detail. Sonic's back and better than ever on CD!
Quartz Quadrant Zone Plenty of beautiful backdrops line this cave system. There are conveyor belts that can change directions at your command, as well as plenty of tubes that lead left, right, up, down, sideways, counter clockwise up leftward, and everywhere else! Use the conveyor under the Boss to melt its base. Once you give Robotnik the hotfoot, then it's on to bigger and worse things! Wacky Workbench Zone Enter a gigantic garage filled with energy coils that will shock you to death!
There are also freezer jets embedded on the bottom of some walls that will turn you into a block of ice! To also add to the fun, there is a weird floor that repels objects off of it, essentially sending you flying to the ceiling, where the whole mess of energy coils and enemies lie! Stardust Speedway Zone Definitely one of the most bizarre levels in the game.
The motif behind this one is of a giant brass wind instrument. Be aware of the many hundreds of tubes scattered about the level, along with rocket powered gun-like things that send you flying! Expect to go faster than you ever have before in any other Sonic game ever! This is truly one level that can give you motion sickness! Metallic Madness Zone Enter the final zone, where cylinders rise and fall, ready to crunch you - all the badnicks have weapons and all kinds of other defenses!
Spikes are lined up all over the place. Also, turbo tubes are in the walls so that you have no idea where to go!
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Also watch out for the laser that can zap you down into an itsy-bitsy little Sonic that can fit in small crevices and many other places!. Machine: Genesis;. Manufacturer:Sega of America Dr. Robotnik's up to his evil tricks again!
His latest invention, the volcanic Veg-O Fortress, has enslaved thousands of helpless forest creatures and turned a once beautiful island into a toxic waste zone! Using Sonic's patented Super Spin Attack, penetrate the Pinball Defense System that protects the Veg-0 Fortress, destroy the rotten Robotnik, and save the day! Five phenomenal rounds of flipper-flappin' action, plus cool tunes and spinsational animations bring Sonic to life in the most awesome pinball machine ever!
Spintacular Action! Bounce the supersonic hedgehog over toxic pools of ooze and boiling pits of lava - truly, hot graphics! Save the animal kingdom and live to tell about it! The Toxic Caves Sonic must retrieve three Chaos Emeralds from the caves to advance to the next round. Check out these spinsational tips and clean up Robotnik's mess. Bag a Worm Robotnik has trapped one of the Emeralds in a toxic vat; Sonic must drain the slime from the vat before he can get the Emerald. The Mine Car The mine car will take Sonic to the other two Emerald chambers, but before Sonic can retrieve them the side gates must be open!.
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Machine: Sega Genesis It's Started. Sonic The Hedgehog Is Out.
And No One Can Stop Him. C'mon faster.
What happens when a not-so-common hedgehog reaches supersonic speeds? A Sonic boom, of course.
And you'd better get ready for it. Because here comes Sonic The Hedgehog? He's the fastest critter the world has ever seen, and he's a hedgehog with a major attitude. Watch him smirk in the face of danger as he blazes his way through hilly pastures, underwater caverns, marble ruins, strange cities and a cybernetic world of enemies in a race to save his buddies. Sonic's got everything a hedgehog could ever want: tricks, gadgets and speed.
Lots of speed. And he's not afraid to use it. Just try to keep up as he gives the bad guys the run-around with his infamous ultra-sonic spin attack. There's never been anything like it.
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So don't blink or you just might miss Sonic The Hedgehog. He's fresh, he's on Genesis, and he's here. Well uh, at least he was here. IT'S STARTED. SONIC THE HEDGEHOG IS OUT. AND NO ONE CAN STOP HIM. C'mon faster.
What happens when a not-so-common hedgehog reaches supersonic speeds? A Sonic boom, of course. And you'd better get ready for it. Because here comes Sonic The Hedgehog. He's the fastest critter the world has ever seen, and he's a hedgehog with a major attitude. Watch him smirk in the face of danger as he blazes his way through hilly pastures, underwater caverns, marble ruins, strange cities and a cybernetic world of enemies in a race to save his buddies.
Sonic's got everything a hedgehog could ever want: tricks, gadgets and speed. Lots of speed. And he's not afraid to use it. Just try to keep up as he gives the bad guys the run-around with his infamous ultra-sonic spin attack. There's never been anything like it. So don't blink or you just might miss Sonic The Hedgehog. He's fresh, he's on Genesis, and he's here.
Well uh, at least he was here. Manufacturer: Sega. Machine: Genesis. Type: Action. No. Of Levels: 6.
Release: July 1991. Difficulty: Average You're a hedgehog with a mission, a super hero capable of performing incredible feats! Become the one and only Sonic the Hedgehog, Sega's latest character creation who's out to deliver some of the brightest, boldest, and most exciting action you'll ever see on the Genesis! Explore six levels of play, each with three huge stages filled to the brim with action, animation and total challenge!!. Theme: Action.
Difficulty: Moderate. Players: 1.
Available: Autumn 1991 He's Super Sonic! The most famous hedgehog in the world is about to be blown away as the U.S. National Video Game Team gives you tips and strategies to help you play your best. Take a look at these awesome maps that when combined with our special techniques you'll send your Sonic scores into the stratosphere. Green Hill Zone Act.
2 In this level, get all of the rings up to point 1. Use a light tap and jump to the left of the spikes to find the secret room. Break through the wall to the right and stay on the lower part of the level. When you get to the red springboard, use it to get you on top of the loop and collect the 1-UP. Collect 100 rings without touching the lamp posts and then die.
Green Hill Zone Act. 3 The 1-UP loop in this level is a bit more complex than before. First collect the 1-UP on top of the loop at the beginning of the stage, then collect about 50 rings before doing the next step of the trick. Once you have 50 rings or more run to the location shown in point 2. Bust through to find the secret tunnel that will take you below the level. When you get to the yellow spring board, jump over the spikes to find a secret room with 50 rings and another 1-UP.
Die and repeat this to max out your lives. Boss 1 Before going against the first boss, run and jump through the top of the tree right before the bridge. Just jump into the boss eight times to send him running. Now rescue your animal friends from the demented Dr. Marble Zone Act.
3 There is a secret shortcut with a 1-UP. When you get to the falling spikes jump into the wall to the right. If you want to get a 1-UP loop on this level you must collect all of the rings by going back to the right. There are only 102 rings on this level. Marble Zone Act.
2 There are two secret rooms in this level. One of the rooms has a 1-UP and twenty rings and is kind of difficult to get to. When you get to point 1, jump into the wall to find the secret passage to the room with the 1-UP and the rings.
The other secret room is towards the end the of the level. If you are running low on extra lives, this is good opportunity to max them out. Just get the 1-UP and collect 100 rings without touching any of the lamp posts. Then die and repeat to keep building up your lives Boss 2 Try to keep your shield when fighting the end boss of the level. All you have to do is jump at him when he flies towards you and jump to the other side when he shoots his fire bombs. Only eight hits and he's finished.
He's not the most conspicuous superhero, after all he's just a tiny hedgehog. Don't be fooled by that mild mannered exterior, though, 'cause this little fellow's pretty quick on his feet.
In fact, he's the fastest video game character in the world! Sonic the Hedgehog's his name and destroying evil at Mach speed is his game.
Join this spiny fellow as he embarks on a crazy journey over land and under sea, in search of evil-doing creatures such as Insectoids and Ghoulies. And, just how does he destroy these nasty critters?
With his speed, of course. By zipping up circular ramps, Sonic catches air and goes into a 360 degree horizontal spin, picking off enemies like a tiny buzz saw. You'll get stuck (ouch!) on Sonic.
Sonic the Hedgehog is a video game developed in Japan by SEGA, and published for Sega Mega Drive/Genesis. Sonic is the first game in the series and was developed by Sonic Team. It was released in 1991 in North America and Japan. Sonic is a blue hedgehog living on South Island with his friends. He has to encounter Doctor Ivo Robotnik, or Dr.
Eggman in the Japanese version. The villain seeks to obtain Chaos Emeralds so that he can take over the world. Sonic pursues him and tries to stop him from his evil plans and after he manages, he returns on the island to his normal life. The player has six levels to pass, and the game is split in three Acts. At the end of the game, Sonic has to encounter Dr.
Robotnik in one of his vehicles. Sonic has lots of skills and the game focuses on his abilities, such as springing, sloping and others. Sonic must avoid different animals trapped inside mechanical bodies. Sonic can also collect 100 rings throughout the game to get an extra life. The rings act as a layer of protection against hazards. Lamp posts act as checkpoints in the game. In the Japanese version, if a checkpoint is reached, the time will reset to 0:00 if the player lost a life as a result of running out of time.
Sonic can also reach a special stage, if he has 50 rings by the end of Act 1 and Act 2. The act is a 360째 rotating maze.
Sonic bounces off the bumpers and walls like a pinball, and needs to obtain Chaos Emeralds. The development process of the game started in April 1990, when Sega ordered its AM-8 team. Their task was to develop a game featuring a mascot for the company. The small group, consisting of only five people, changed the name to Sonic Team after choosing the hedgehog as the mascot.
The game was released for many platforms, including computer, Game Boy Advance, PlayStation 3 and Xbox360. Sonic the Hedgehog was a very popular game and was followed up by some other releases in the next years. However, the first release was not as good as the second and third, and was mostly criticized for its poor graphics and sound. The gameplay was not very interesting either, and was considered easy by critics and press. Still, the game sold 15 millions of copies all over the world and helped SEGA gain 65% of the market share against Nintendo at that time.
Though the critics were a bit tough on the game, many players all over the world loved the game and rated it with 5 out of 5 stars.
Gistix, a team of dedicated Sonic fans, has been working on a fan-made PC remake of the 2006 version of the Sonic the Hedgehog game. This version of Sonic 06 is powered by the Unity Engine and the team has just released a public demo for it.
As always, we strongly suggest downloading as soon as possible. Even though this is based on a commercial title, and given SEGA’s track record, we don’t expect to see the big Japanese publisher taking this fan-made Sonic port down. It’s really well known how friendly to mods and recreations SEGA actually is. Sonic 06 is a platform game with action-adventure elements that primarily allows the player to use Sonic, Shadow and Silver across several stages. Those interested can download Sonic 06 PC from and.